Halo Reach Tip of the Spear Walkthrough, How to Complete Tip of the Spear Alone on Legendary


Half 1: Tempest Perimeter
All through this mission, you’ll usually have to adapt the loadout of a DMR and needle rifle. This is because of the truth that there may be not sufficient DMR ammo to make use of your DMR to kill all enemies. Nevertheless, when you use the needle rifle for killing Elites, Grunts, and Skirmishers whereas saving the DMR for less than killing Jackals and much away targets, you should have sufficient ammo. There are a couple of key issues to recollect when utilizing the needle rifle. Initially, it doesn’t inflict sufficient harm to trigger Jackals to drop their shields and requires two pictures to take away a Grunt ultras helmet. Second, when you fireplace three needles into an unshielded goal, it would create a supercombine explosion, killing that focus on. This manner, you’ll be able to kill Jackals with three hand pictures and Grunt ultras with three physique pictures (as a substitute of three headshots). Third, needle rifles are usually not as correct as DMRs and solely have a 2x zoom, so shouldn’t be used for killing distant targets.

You begin this mission with a forty five ammo DMR, a 15 ammo grenade launcher, and dash. You and Kat have simply jumped out of a broken warthog and have to push up the hill forward of you. This can be a comparatively troublesome battle as a result of you could have little or no cowl and there are two gasoline rod shade turrets on the prime of the hill.

Virtually instantly, two banshees destroy the crashed warthog, making the carcass too small to make use of as cowl. Instantly transfer behind any of the rocks and timber to your proper to take cowl from the enemy fireplace. Greater up the hill, there are two gasoline rod shade turrets, 4 Grunts, 5 Jackals, and an Elite extremely with a concussion rifle. Out of your cowl, start DMR sniping the Grunts and Jackals, however pay shut consideration to the gasoline rod shade turrets. The rocks you might be utilizing as cowl will block most gasoline rods that the shade fires at you, but some could possibly hit you, so watch them always to remain protected.

After you kill the vast majority of the lighter infantry, push farther up the hill whereas staying on the fitting aspect of the street. Proceed to make use of rocks and timber as cowl from the shade turrets and Elite extremely. Kill any extra Grunts and Jackals you discover and swap your grenade launcher for the primary plasma pistol you see. Overcharge this plasma pistol from cowl, then use it to take away the Elite’s shields and kill it with a DMR headshot. As you progress up the hill, you’ll come shut sufficient to the shade turrets to kill the Grunts inside. Do that as quickly as attainable as a result of it would permit you to transfer rather more freely and safely. In case you are having hassle capturing the Grunts within the shade turrets, it’s also possible to stun the turrets along with your plasma pistols, forcing the Grunts exit. After killing any remaining enemies, a pelican will deploy a rocket hog close to your place.

I don’t counsel utilizing this rocket hog to battle as a result of the covenant will simply kill you and you should have no management of the place the UNSC AI shoots. Nevertheless, as a consequence of an error in Kat’s AI, she is unable to search out her method to the subsequent part and can stand on the drop zone of the pelican for the complete mission if you don’t assist her. To information her, enter the rocket hog and drive subsequent to her. She is going to then enter the passenger seat. This can permit you to transport Kat to the subsequent part, the place she then will be capable to transfer on her personal.

Drive down the trail and you’ll come to a damaged ramp. On the backside of this ramp, you will note a big dip within the floor. Right here, park the rocket hog and slowly transfer up the incline of the dip. Watch out, as a result of on the prime of this hill you can be attacked by three Skirmishers, often all with needle rifles. Slowly creep up the incline along with your DMR prepared to be able to kill the Skirmishers as quickly as you see them. After killing them with DMR headshots, discover the place of their needle rifles as a result of you’ll need these later.

Comply with the filth path to the fitting till you come to a spherical rock on a steep incline. You’ll use this rock as cowl. Forward of you, there are a lot of enemies in several areas, and they need to be taken out in a sure order. On the ledge with the AA gun, there are seven regular Grunts, two Grunt ultras, three Jackals, and an Elite basic with a concussion rifle. Beneath this ledge, there may be an Elite pushed ghost, an Elite pushed revenant, three Grunt majors, and a Grunt extremely. These Grunts will be part of the opposite infantry across the AA gun quickly after seeing you. Subsequent to a sniper tower behind the AA gun, there are two Grunts and two Jackals. Nevertheless, these will solely assault you when you get shut.

Together with your DMR, concentrate on selecting off as most of the infantry as attainable out of your cowl. It’s most vital to kill the Jackals first as a result of they are going to create essentially the most issue sooner or later. When you run out of DMR ammo, swap your empty DMR for the needle rifles of the Skirmisher majors you killed earlier than. Whereas the revenant will keep distant out of your place, the ghost will come and assault you round this time. When the ghost begins to strategy your cowl, begin charging your plasma pistol whereas staying in cowl. As soon as it comes inside plasma pistol vary, step out of your cowl and instantly stun it our plasma pistol, then dash up and jack it. Make sure you then kill the Elite driver both by ramming him or capturing him with the ghost’s plasma turrets.

Return to your cowl and park your ghost subsequent to it. Be ready for a second ghost to come back in from the canyon move behind you quickly after you kill this primary ghost. As soon as once more, keep in cowl till the ghost will get shut, then stun and jack it. The revenant, however, needs to be averted and never jacked. Now that you’ve cleared out the bigger threats on the decrease degree, it’s time to assault the AA battery. In one of many jacked ghosts, drive all the way in which across the greater ledge, boosting previous the each revenant and sniper tower. Park the ghost by the final rock the place the decrease ledge reaches the upper ledge. Use this rock as cowl and choose off the entire Grunts along with your needle rifle. To kill any remaining Jackals, shoot them within the head when they’re shifting or dealing with away from you. In the event that they get shut, take away their shields with an overcharged plasma shot. When you kill the entire lighter infantry, it’s comparatively simple to kill the Elite basic with an overcharged plasma pistol and needle rifle headshot from the duvet of the rock.

Now you’ll be able to blow up the anti-aircraft battery, permitting the UNSC frigate to enter orbit. Inside the construction, you can find an vitality defend defending the interior core. Melee the defend twice, throw a sticky grenade on the core, after which dash out of the AA battery earlier than it blows up.

Behind the AA gun is a downed falcon with an assault rifle, a well being package, a 30 ammo DMR, and a frag grenade. Restock your well being if crucial and swap your plasma pistol for the DMR. Although the revenant and the sniper tower infantry stay, it isn’t required that you simply have interaction them. For those who do determine to eradicate them as nicely, kill the Grunts along with your needle rifle and Jackals along with your DMR from on prime of the ledge. To jack the revenant, briefly swap your needle rifle for a plasma pistol. Stun the revenant, however needless to say it might probably nonetheless shoot when surprised with EMP. Run behind the revenant in order that it can’t shoot you, then enter the passenger’s seat. From right here, melee the Elite till he dies. Then swap your plasma pistol in your needle rifle, renter your ghost, and drive again to the realm that you simply got here from. Drive by way of the opening within the canyon wall the place the opposite ghost got here from earlier than.

You’ll enter a big open space through which a phantom deployed a wraith and three Skirmisher majors with needle rifles. Park your ghost subsequent to the big rock in the course of the realm. Utilizing this as cowl, take away the gunner from the wraith along with your needle rifle. As soon as the wraith comes near you, run out of your cowl and plant a grenade. Take into account that as a result of the wraith isn’t surprised, it could shoot you while you run at it. Kill the Skirmishers with needle rifle headshots and restock your needle rifle ammo from their weapons. Close to the covenant antenna, you can find a well being package, an empty ghost, and a covenant crate with plasma pistols. Restock on well being if crucial. Get again in your ghost and journey throughout the bridge the pelican positioned for you.

Proceed down the trail along with your ghost. After leaping over a cliff, you’ll land in entrance of two Skirmisher majors with plasma pistols and a Skirmisher commando with a needle rifle. As a result of Skirmishers are so agile, ramming them may be very arduous. As an alternative, exit your ghost behind one of many rocks, kill them with needle rifle headshots, then seize the commandos needle rifle ammo. Renter your ghost and proceed down the trail. Forward, you can find a well being package and a truck, however keep in your ghost as a result of it’s simpler to maneuver and boosts. Persevering with down the trail, you’ll come to a mining facility, concluding this rally level.

Half 2: Hand over Fist
Your subsequent goal is to safe a mining facility up forward. This mining facility is on the opposite aspect of a canyon, and there’s a bridge on the finish of the street crossing over to it. In your aspect of the bridge, there’s a 45 ammo DMR, an assault rifle, a frag grenade, two well being kits, and 4 marines. On the opposite aspect of the bridge, there’s a shade turret, 4 Grunts, and three Jackals. Drive your ghost in direction of the bridge however get out on the small hill with a pink bush on prime. From the underside of the hill, your physique is totally lined to the enemies on the bridge, offering you with nice cowl. Kill as many infantry as attainable along with your needle rifle, however use the DMR to kill the Grunt within the shade turret and the Jackals. To do that, run up the hill and fireplace upon the enemies till you see them returning fireplace. Then return behind the hill for security.

After killing the entire enemies, restock on well being and DMR ammo at your aspect of the bridge. Cross the bridge and switch left into the power, the place you’ll arrive at a set of stairs. On the prime of those stairs, there are two well being kits, a plasma grenade, a hologram, and two plasma rifle crates. As you flip the nook, be ready along with your needle rifle to kill two Skirmisher majors with needle rifles. Kill them with headshots and restock on their 17 wsm Ammo for sale. Proceed as much as the subsequent flight of stairs, and the need see a big water tower which the platform bends round. While you come to this tower, swap to your DMR, as a result of on the opposite aspect of the tower, there’s a Grunt heavy and 4 Jackals. Kill the Jackals with hand pictures and headshots out of your DMR, exercising persistence and accuracy to preserve ammo.

Up the subsequent flight of stairs, you can find three Grunt majors and one Grunt extremely. Kill all of them along with your needle rifle. One can find a needle rifle crate and an armor lock means to your proper. Swap your needle rifle for one of many Grunt’s plasma pistols as a result of you can be preventing Elites up forward.

As you climb the final flight of stairs, you’ll attain the roof degree. Watch out, as a result of there are two Jackals and two Elite majors across the nook. One in all these Elite majors is working a plasma turret. Utilizing the nook as cowl, kill the Jackals and first Elite main along with your DMR and plasma pistol. To kill the Elite with the plasma turret, dash across the nook to the lined space on the left the place you can be protected by a big column. From right here, shoot the fuel tank to the fitting of the Elite with a couple of plasma pistol rounds till it catches fireplace. This can trigger it to detonate a couple of seconds later, destroying the plasma turret. This can permit you to simply kill the Elite with an overcharged plasma pistol and DMR headshot. Now you’ll be able to return to the realm you got here from, commerce your plasma pistol in your needle rifle, and restock its ammo from the covenant crate.

Retrace your steps ahead and switch left on the destroyed plasma turret. You will notice an assault rifle crate, a frag grenade, and a well being package in entrance of you, so restock on well being if crucial. Forward of you, there may be one other platform on which there are 4 Grunt spec ops, two Jackals, an Elite main, and an Elite Zealot with a concussion rifle. First, kill the Jackals along with your DMR from the platform that you’re on. It’s important that you simply transfer shortly or else the Zealot will escape, so don’t kill the Grunt spec ops but. Soar right down to floor degree and begin climbing the steps as much as the enemy platform. As you strategy the steps, the Grunt spec ops will start descending in direction of you. Swap to your needle rifle and kill them shortly with headshots. After killing all 4 Grunt spec ops, commerce your needle rifle for one in every of their plasma pistol and start charging it as you climb the final flight of stairs. After charging for a couple of seconds, climb the previous few steps, stun the Zealot, and kill him with a headshot. Do the identical for the Elite main.

Transfer again down the steps and swap your plasma pistol for a needle rifle. If crucial, restock well being within the small room that comprises a well being package, dash, a frag grenade, and an assault rifle crate. As soon as you might be able to proceed, stroll to the sting of the big gap within the roof, the place you will note three Grunt spec ops beneath you. Kill all of them with needle rifle headshots, earlier than leaping by way of the opening. On the extent beneath, there are three extra Grunt majors, so kill all of them along with your needle rifle when you bounce by way of the opening. By way of the subsequent door, you can find two well being kits, a plasma launcher, a plasma pistol and needler crate, and a plasma grenade. I might counsel conserving your present loadout of a DMR and needle rifle, although do restock on well being if crucial. As quickly as you stroll out the ultimate door, you will note two Grunt heavies trying to flee in ghosts. Be able to kill them shortly along with your needle rifle earlier than they’ll enter these ghosts. For those who efficiently kill them each, you’ll now have the choice of getting into three ghosts and a revenant. Though the revenant has greater firepower and extra harm resistance, I might counsel taking one of many ghosts as a consequence of their mobility, pace, and superior enhance.

A little bit methods down the filth street, you can find three Grunts and an Elite main. Get out of the ghost and kill the Grunts along with your needle rifle, then renter the ghost and both ram the Elite or kill it with the ghost’s plasma turrets. The filth path will finally result in a damaged down bridge. You’ll have to drive off the top, however the drop is sufficiently small that it’s going to not damage you if you’re within the ghost. As well as, on a bit of the bridge nonetheless standing, there’s a destroyed warthog, a DMR, and a knowledge pad. Nevertheless, it is rather troublesome to get to this part, and you need to have loads of DMR ammo at this level, so don’t worry about making an attempt to get to this bridge part.

Your present goal is to destroy one other AA battery, positioned on a raised space forward of you. Like earlier than, the very best technique is to filter out the enemies on the decrease degree first. After leaping down the damaged ledge, you will note a rock wall between you and the AA gun. Flip proper and hug the rock wall after you exit your ghost whereas swapping to your DMR. Keep towards the rock wall and slowly circle round it, consistently watching the realm forward of you. Across the wall, there are two regular Grunts, a Grunt extremely, 5 Jackals, and a wraith. Use the curvature of the wall as cowl and start selecting off the infantry along with your DMR. You’ll need to make use of your DMR as a substitute of your needle rifle as a result of these enemies are very distant. When you kill the entire infantry, choose off the Grunt heavy working the wraith’s plasma turret and dash behind the big boulders in entrance of you for canopy. Swap your needle rifle for one of many Grunts or Jackals plasma pistols. Overcharge a plasma pistol shot, transfer from behind cowl, and run in direction of the wraith in a zigzag sample so it can’t hit you. When you obtain a plasma pistol lock-on, stun the wraith and bounce on prime of it. Nevertheless, as a substitute of planting a grenade within the wraith, enter the plasma turret. This can immediate the Elite main working the wraith to exit it. As soon as he exits the wraith, exit the turret and kill him with an overcharged plasma pistol and DMR headshot. Depart this wraith right here for now, however you’ll need it later.

Transfer as much as the rock with the 2 covenant crates subsequent to it. Right here, you can find a drop defend, two needle rifles, and a plasma launcher. In case you are damage, swap your dash for the drop defend. Place a drop defend to heal, after which swap again for dash. The rock on this hill offers good cowl for clearing out the subsequent space. Forward of you, there are two Grunts, 4 Jackals, three Skirmishers, an Elite main, and a wraith. Choose off as most of the mild infantry as attainable utilizing DMR. For those who run out of DMR ammo, swap it for a needle rifle from the crate subsequent to you. Whereas snipping, consistently watch the wraith. At the moment, Kat often attracts most of its fireplace, however it would generally shoot at you. For those who see a plasma ball heading your method, run to the left and use the curvature of the wall as cowl. When you kill the entire mild infantry and the wraith gunner, dash as much as the double rocks forward and use them as cowl. Kill both the wraith or the Elite first, whichever is nearer. Plant a grenade on this wraith; don’t attempt to jack it.

Now, the one enemies that stay are within the AA gun, consisting of 4 buggers and two Hunters. As an alternative of killing this AA gun by overloading the core, return to your wraith and destroy the AA gun with two to 3 plasma balls. Destroying the AA weapons will set off two plane to land. Subsequent to you, a Pelican will drop eight marines, six with assault rifles, one with a DMR, and one with a grenade launcher. In opposition to the far wall close to the sting of the cliff, a phantom will drop 4 Grunts. As well as, the 2 Hunters will now come down from the AA gun to hitch the battle. Keep in your wraith and bombard the Hunters with plasma balls. Though it would require many pictures to kill the Hunters, you’ll be able to shoot them from distant so are utterly protected from their gasoline rods. Even when they do hit you, the wraith’s thick armor will take up the vast majority of the blow. After killing the Hunters, assist the marines end off the Grunts. The buggers are presently sleeping within the AA gun, so I don’t counsel waking them.

After you filter out the Hunters and Grunts, Jorge will land with a grenade turret falcon. Enter both of the aspect mounted grenade turrets to complete this rally level. Kat will keep behind with the marines.

Half 3: the Spire
This falcon will take you and Jorge to the covenant spire. Not like normal falcons, this falcon has rapid-fire grenade turrets on both aspect, one in every of which you might be working. These grenades detonate on contact and inflict a lot harm so are helpful for killing each teams of infantry and automobiles. Because the pilot flies you to the spire, you’ll be able to filter out covenant forces alongside the way in which. Many of the enemies don’t pose any menace to your falcon, and the one enemies that harm you’re the shade turrets, so that they have to be killed first. Nevertheless, I counsel killing as many enemies as attainable to extend your rating and “assist the struggle effort” so to talk.

The pilot then tries to fly you previous the spire’s shields, however he didn’t know that they produce an EMP power, inflicting plane to stall. This causes you to crash within the defend barrier of the spire, killing the pilot and the marine onboard. Nevertheless, as a consequence of armor lock, you and Jorge survive with solely minor harm. The crash causes you to lose your weapons, so that you as a substitute have to choose up weapons from the crash website, proven within the minimize scene. You due to this fact begin with a 29 ammo DMR and a 568 ammo assault rifle no matter you earlier loadout.

Subsequent to the falcon there are two jetpacks, two well being kits, and a frag grenade. Use one in every of these well being kits to restore the harm you took type the autumn. Within the space forward of you, there are 9 Grunts, three Jackals, three Skirmisher minors with needle rifles, and two Skirmisher commandos with focus rifles. Start through the use of both the downed falcon or the rocks to your left as cowl and choose off as many Skirmishers as attainable. They pose the biggest threats as a result of they’ve essentially the most correct weapons. Subsequent, try to choose off as many the Grunts and Jackals from this place. You might be not like to see all of them as a result of a few of them will likely be hid by the various rocks in forward of you.

As soon as you can’t see any extra enemies, transfer as much as the tall, spike-shaped rock ahead and to the fitting of the falcon. Utilizing this as cowl, kill any extra enemies remaining on the filth street forward of you after which transfer up this filth street. Swap your assault rifle for the primary plasma pistol you come to. As you proceed up this street, it would flip to the left. Watch out right here, as a result of when you step previous the final rocks on the left, you can be in sight of an Elite main working a plasma turret farther down the street. Rigorously transfer across the rocks subsequent to the copper water heaters to keep away from the plasma turret fireplace. When you get to the final rocks between you and the Elite, you should have a transparent shot at a plasma battery subsequent to the Elite. Shoot the battery a number of instances along with your DMR, inflicting it to blow up and destroy the turret. Now, you’ll be able to safely kill the Elite with the traditional technique. While you come to the useless Elite, watch your again as a result of there might be enemies that you simply didn’t kill earlier than lurking within the rocks behind you.

After you might be positive that there aren’t any enemies ready to ambush you from behind, transfer ahead in direction of the spire. The street will come to a T crossing, with covenant objects in the course of the street. Right here you can find a spotlight rifle, a needle rifle crate, and a jetpack. Swap your DMR for a needle rifle and your dash for a jetpack. Additionally, just be sure you have a virtually recent plasma pistol, so swap for one from an enemy that you simply killed earlier than if crucial.

For those who keep on this space, a banshee will quickly come to you. Jacking this banshee will each offer you simple transportation to the highest of the spire and an achievement. As soon as the banshee begins flying in direction of you, start charging you plasma pistol and jetpack in direction of it. Stun the banshee when you obtain a lock-on and are positive that the banshee will crash on the street on which you might be jet packing over. Instantly start recharging your plasma pistol as you jetpack to the crash website and stun it once more as soon as the EMP wears off in order that it can’t escape. When you attain the banshee, stroll to the again and press x to jack it, kicking out the Elite pilot.

Fly the banshee to the highest of the spire and land on the plasma platform. Inside the highest room of the spire, there are three Grunt ultras, two Grunt heavies with gasoline rods, and an Elite extremely with an vitality sword. Use one of many doorways into higher room of the spire as cowl to kill the Grunts. Step into the doorway to take a couple of pictures on the Grunts after which step outdoors once more when your shields turn out to be low or the Grunt heavy fires a gasoline rod at you. At first, the Elite extremely will likely be working the spire controls, however a couple of second after he sees you, he’ll draw his vitality sword and assault. As quickly as you see him depart the controls, step outdoors and cost your plasma pistol. Watch your movement tracker so you might be prepared for him when he walks inside your line of fireside. While you take away its shields, the Elite will momentarily cease shifting, offering you time to kill it with a needle rifle headshot. For those who miss, jetpack onto the upper degree of the spire and will probably be unable to assault you. From this greater elevation, you’ll be able to simply end off the Elite extremely. Then proceed to eradicate the remaining Grunts defending the controls.

As soon as the entire enemies are useless, you’ll be able to disable the shields generated by the spire on the essential controls by urgent x. This can each enable Carter to choose you and Jorge up in a falcon, and can enable the UNSC frigate Grafton to destroy the Spire. Nevertheless, after destroying the Spire, a covenant cruiser destroys Grafton, concluding the mission Tip of the Spear.


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